Despite an equal level of total mitigation in a fight between 200 ac and 1% dodge, the 200 AC will still barely scratch the surface of the incoming dmg from a potential crit, whereas dodge has a chance of completely avoiding it alltogether. While this was worst, and best case, scenarios, the 66 dmg has absolutely no effect on your chance to live or die, while the dodge can literally spare you and the raid.Īrmor, quite frankly, is not a fair trade with dodge or parry, at least not in amounts below 200 AC, and even still, it's not quite comparable. If, instead, you have that dodge kick in on that prior hit, you're sitting pretty at full hp, more than able to survive the oncoming crit. If that is followed by a critical hit or crushing blow, and you're already 993.4 hp short, you have a significant risk of dying. If a mob hits for 1k normally, and you mitigate 6.6 dmg from it, you still took 993.4 dmg. One thing to consider, is that neither stat will greatly affect a critical or crushing blow. That's 151% of the mitigation 132 armor offers. 240000 *.01 = 2400 dmg mitigated during the course of the fight. That's a 1% chance at 100% mitigation, or exactly 1% mitigation of total dmg taken (theoretical, but that's math). Assume you have that extra 132 AC from Vek'Lor. That's 240000 dmg over the course of the fight. Let's assume you're fighting Sartura, and that Sartura hits for 1000 every hit (huge assumption, I know): Over the course of 6 minutes you will be hit for roughly 400 dmg every second (again, hypothetical). 05% mitigation rate of every physical attack you take. Angelista's Touch is finger armor for tanks. Dying Light > General Discussions > Topic Details. Comment by netherbaneAngelista's Touch drops off the Triumvirate in the Temple of Ahn'Qiraj. its easy technic but little skill before, ajust the bow for explode helmet and armor burst demolisher, mount on the buggy spear head front equipment slot and run fast on the demolisher if you run when demolisher full armor you are quicly dead and frustrated.
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